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Pressrelease
Created: 20 November 2018
Emily D’Alterio
Europeana, Europe’s platform for digital cultural heritage, celebrates 10 years of digitising culture and challenges Europe to shape the next 10 with bold digital innovation.
In today’s article on the topic of 10, we look back at the last ten years of social, cultural and tech innovation, and draw parallels between the cultural zeitgeist and Europeana activities.
The potential for use of digital heritage in education is widely acknowledged, but in order to ensure this use offering access to this heritage is not enough. Sources need to be selected, contextualised, and crucially become part of learning activities for students. Europeana and the European Association of History Educators (EUROCLIO) worked together to inspire and support educators to create their own learning activities.
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ISWC Minute Madness session, Marieke van Erp, CC BY-NC-ND 4.0
EuropeanaTech community member Marieke van Erp presents a brief trip report capturing a small part of the wide variety of fundamental, applied and industrial research presented at ISWC 2018, with her observations on the conference with respect to cultural heritage (research).
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V4Design booth at Digital Assembly in Sofia in June 2018
As the technological capabilities to digitise cultural objects in 3D increases, so too does the value of these data sources for architects, designers, and video game creators. The real challenge lies in making 3D cultural heritage easily accessible and reusable for those audiences. That is precisely the challenge that the V4Design project is taking on.
We speak to Yoan Fanise, creative director and co-founder of (the independent video game development studio) Digixart about the launch of the moving WW1 video game 11-11: Memories Retold and the importance of highlighting the differing and personal aspects of historical events.