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The team behind the GIFT project are proud to launch the GIFT Box, a set of free, open-source tools and ways of working to help museums offer richer digital experiences for their visitors. The GIFT Box provides resources to help you design, plan and implement enhanced visitor experiences, and this post takes a look at some of the creative ways it can be used.
In our final article of our GIFT series we interview one of the GIFT consortium project leads, Bogdan Spanjevic. As General Manager of NextGame, a Belgrade-based company specialising in playful projects and digital advertising, Bogdan talks with us about how appropriation models have been tested, adapted and played with as part of GIFT, and how the museum has been brought to cinema audiences via their #OneMinuteMuseum initiative.
For the 4th article of our GIFT series, we invited GIFT project member Paulina Rajkowska, lecturer at Uppsala University in the Department of Informatics and Media, to share her experience working on Your Stories, a museum experience that introduces personal objects into museum spaces. Developed together with the newly reopened National Museum of Serbia, Your Stories is a co-created experience between the museum and the visitor.
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GIFT app test at Royal Pavilion and Museums, Brighton
As part of our series spotlighting the GIFT project, we take a moment with the Royal Pavilion & Museums in Brighton, UK. They've spent three years working with GIFT project partners Blast Theory, helping to test the GIFT web app in a live museum setting. Digital Manager Kevin Bacon shares his perspective on GIFT and museums of the future.
Following on from last week’s introduction to the GIFT project, Karin Ryding from IT University Copenhagen introduces you to one of its sub-projects: Artcodes, customisable scannable markers that allow you to blend your physical exhibition with digital content. Artcodes were used at the Museum of Yugoslavia to create a poetic and intimate experience addressing memories, conflict and forgiveness.