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2 minutes to read Posted on Thursday November 2, 2023

Updated on Tuesday November 12, 2024

How the 5DCulture project is exploring 3D heritage

3D technologies offer opportunities to broaden access to culture, preserve our shared cultural heritage and spur creativity and innovation. In support of the Twin It! 3D for Europe’s culture campaign, and as part of an ongoing series from the EuropeanaTech community, Siepke van Keulen tells us about the 5D Culture project.

Generated image of a woman in a green hat, with musical notes overlaying the space next to her and passing through where her neck should be
Title:
First render experiment of the 3D scanned green hat (ca.1924)
Creator:
Suzanne Mulder, Senior coordinator fashion innovation
Date:
18/09/2023
Institution:
Stichting Centraal Museum
Country:
The Netherlands

Technology for 3D experiences is rapidly developing. During the recent MuseumNext Digital Collections Summit, heritage organisations presented a number of projects which highlight how digital advancements enable us to create, explore and experience heritage in new ways. Thanks to digital assets, cultural heritage institutions can curate collections with materials that would otherwise not have been easily accessible. This facilitates the introduction of heritage that would in other circumstances remain hidden or unreachable to new audiences.

With this fast development come vast ambitions for archives, museums and cultural heritage institutions. To explore the possibilities of 3D technology for the cultural sector, 5Dculture aims to develop and showcase different scenarios where 3D assets can play a crucial role. In the coming years, these assets will empower the cultural heritage sector to integrate several key tools for 3D use and reuse, as well as set up a community of practice around 3D. This will further amplify the capacity of professionals working with these assets in the common European data space for cultural heritage. We aim to demonstrate new possibilities which allow audiences to not only visit a museum, but also explore heritage in an interactive and new way.

Challenges facing cultural heritage institutes

To take advantage of the possibilities mentioned above, there is a need to bridge the gap in technological knowledge about which 3D tools can be used within the cultural sector. One of the challenges for the 3D material of cultural institutes lies in the usability of the newly developed content. Many do not have enough capacity to explore the possibilities of the 3D material for their collections, let alone follow the latest advancements in 3D technological solutions that they could use to optimise their exhibitions and methods of knowledge sharing. A difficulty for a museum could be the exchange of digital assets and finding a way to unify the source material for processing.

Additionally, with the development of the common European data space for cultural heritage, the EU is developing a centralised European digital data space to facilitate the exchange of digitised material. To further advance the possibilities for knowledge sharing and the applicability for museums, we will need tools that ease the exchange and further exploration of 3D material for people in the cultural sector.

Bringing 3D technology into exhibitions

To enable this improvement in access, 5Dculture focuses on enriching the offer of 3D cultural heritage assets as part of the data space and the reuse of these 3D assets.

To include a diverse set of cultural heritage we are using various collections, such as fashion pieces, dresses, hats, and vests from the late 19th and early 20th century. The 3D virtual assets (VR) are from fashion collections that people would not be able to touch, and certainly not wear. Through the use of 3D tools, the items can be experienced by new audiences. People can try out famous hats or other clothing pieces using Augmented Reality (AR) applications, and at exhibitions, visitors will have the opportunity to interact and acquire knowledge in new and exciting ways.

Two people wearing VR googles looking at a blue suit and virtual museum information boards
Title:
MediaScapeXR
Date:
2020
Institution:
DIS @ Centrum Wiskunde & Informatica
Two people wearing VR googles looking at a blue suit and virtual museum information boards

At 5Dculture we are working on strategies to incorporate digital assets from Iberian archaeological discoveries into museum programs, allowing children to playfully engage with cultural heritage. Additionally, we are exploring methods to create VR assets of archaeological sites that museums, institutions and researchers can share through the digital data space. We aim to broaden the array of themes that institutions can incorporate into their exhibitions and provide global access to otherwise inaccessible sites.


A woman holds out an artefact which two children are looking at
Title:
Children learning from a 3D printed model of an Iberian ex-voto during a workshop.
Creator:
Carmen Rueda Galán, associate professor at the Universidad de Jaen
Date:
13/6/2023
Institution:
UJA-IUIAI
Country:
Spain
A woman holds out an artefact which two children are looking at

The third case we have developed involves the digitalisation of urban landscapes using archival materials. With the 3D tool, people will not only virtually visit a city from anywhere in the world but also witness how the city has evolved over different time periods. AR applications can allow visitors to see the cityscape as it was in the past. In another tourism-focused scenario, small destinations attract visitors using physical postcards. An AR application brings the destination to life, revealing in 3D the full details of the unique sites depicted in the postcard. These innovations expand the range of possibilities for tourist experiences.

In developing these cases we aim to create diverse scenarios that will expand the possibilities for cultural heritage institutions using VR. Curators will more easily be able to develop an experience using material from several museums without the need to overcome transport complications or costs. Whether they are making an exhibition, an excursion, or another way to share knowledge. People will be able to see pieces from archives or visit spaces that otherwise cannot be accessed due to the fragility of the items or sites. At 5Dculture, we are actively developing ways to engage individuals in their respective environments and provide access to materials that might otherwise be beyond reach.

Perspectives for 3D exhibitions

With the deployment of the European data space for cultural heritage, we strive to broaden the scope of institutes in reimagining and fostering innovation that inspires new narratives and fresh perspectives in developing digital content. We work as an international team to create tools for the public to experience heritage in multiple dimensions. For institutes interested in the future of the use of our work and the 3D datasets, we encourage you to get involved.

This article was written based on the presentation by Alexandru Stan (of IN2 Digital Innovations Gmbh) and Camille Françoice (of the Netherlands Institute for Sound and Vision) and the following discussion during the MuseumNext Collections Summit. Watch the video of the presentation.

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