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Over the past year, the EuroClio and Historiana teams have been working hard to develop Historiana by translating educational resources, developing an online course and strengthening partnerships with cultural heritage institutions. Learn about the work that has been undertaken and use the resources!
Films offer valuable insights into the past and present excellent teaching opportunities. Using the Historiana platform, the EU-funded research project ViCTOR-E has developed a unique collection of e-learning exercises, which are transnational, multilingual and focused on post-World War II Europe. Discover the toolkit and how it offers a new way of engaging with audiovisual heritage.
This webinar will highlight practitioners, innovators and project leaders who are seeking to find new ways to make the most out of video for teaching and learning in schools. It is organised by Media&Learning in collaboration with the European Digital Media Observatory.
Title:
Rediscovering Arbatax Red Rocks’ space on Mozilla Hubs
If you are a cultural heritage professional and wonder what immersive technologies have to do with education, or how they can help you to engage with young audiences, look no further than this Pro news series! Over three posts and through a focus on Europeana’s Built with Bits programme, we answer the question: why use immersive technologies in education?
Title:
Altheo Valentini, ALL DIGITAL President, at the AD Summit 2022 in Prague
In our ‘Professionals in Focus’ series, we speak to ENA Members Councillors about their roles, working lives and plans for their time on the Members Council. Today, Altheo Valentini tells us about his work on digital, social and educational innovation.
Title:
Caprera War and Peace Museum’ space on Mozilla Hubs
If you are a cultural heritage professional and wonder what immersive technologies have to do with education, or how they can help you to engage with young audiences, look no further than this Pro news series! Over three posts and through a focus on Europeana’s Built with Bits programme, we will answer the question: why use immersive technologies in education?