News
Created: 18 April 2016
Nienke van Schaverbeke
Digital games are increasingly used for promoting learning and supporting cultural heritage engagement through playful activities. Games used for learning have a positive impact on educational efficiency and student motivation, as they encourage and improve engagement and resourcefulness.
Publication
Created: 26 May 2015
This document proposes a set of policy recommendations and identifies action points for the (re-)use of European digital cultural heritage, collated under Europeana, in education and learning.