As the technological capabilities to digitise cultural objects in 3D increases, so too does the value of these data sources for architects, designers, and video game creators. The real challenge lies in making 3D cultural heritage easily accessible and reusable for those audiences. That is precisely the challenge that the V4Design project is taking on.
We speak to Yoan Fanise, creative director and co-founder of (the independent video game development studio) Digixart about the launch of the moving WW1 video game 11-11: Memories Retold and the importance of highlighting the differing and personal aspects of historical events.
The Europeana Impact Playbook is helping cultural heritage institutions around the world discover and analyse the impact of their activities. We’ve been working with some of them to help develop our work on impact further, and we’ve been talking to others about their experiences with the first phase of the Impact Playbook. Here, we hear from 3 very different projects.
In our latest Impact case study, we hear from Professor Jens Bley, co-founder of eCultureLab and initiator of SmartSquare, an initiative using digital culture in the revitalisation of an urban square in Hamburg, Germany. Read on to find out more on some of the theoretical questions posed by running an impact assessment with multiple stakeholders.
Everybody wants to understand the impact of their work better, but for many the process can seem daunting. In this case study, we hear from Leiden University Libraries’ Marco de Niet on their novel approach to an impact workshop.