At Rewire Festival in The Hague on March 29th, the Instrumental Shifts Symposium, organised by The Netherlands Institute for Sound and Vision’s RE:VIVE initiative explored the intersections of AI R&D related to music and its impact on the creative sector. EuropeanaTech community manager and RE:VIVE founder, Gregory Markus, wears both of his hats and explains why these meetings are so valuable for both ends of the spectrum.
How do you bring cultural heritage to life - in classrooms and beyond? That is the questions we are posing to the 2019 Challenge candidates. Read about this online creative competition that connects creatives and educators. Share with your network or if you see if you can take on the project below. Submit your video project for a chance to share in the €20,000 funding reward.
We speak to Yoan Fanise, creative director and co-founder of (the independent video game development studio) Digixart about the launch of the moving WW1 video game 11-11: Memories Retold and the importance of highlighting the differing and personal aspects of historical events.
We speak to Europeana #EdTech Challenge Winner Léna Mazilu about the launch of the educational app Birdie Memory, which brings together the digital and physical to teach children about 20 European birds and their songs.
Last week, Harry Verwayen, Executive Director of the Europeana Foundation, appeared at THE ARTS+ festival in Frankfurt to take part in visionary discussions about a new ecosystem for the future of culture as part of an #InnovationSummit.
What do a library and a lab have in common? Well, not much, you may think at first. But the opposite is actually true. Clemens Neudecker tells us what a lab is in the context of a library, what activities it pursues and who it's for.
Should libraries and museums stop secondary websites from republishing so-called ‘orphan’ works? Ellen Euler, professor for Open Access & Open Data in Germany at the University of Applied Science Potsdam, looks at a current case in point playing out in Germany.
Fun and creative reuse ideas for digital cultural heritage is something we are passionate about at Europeana. Today we speak to Challenge winner Federica Pascotto on the launch of her educational app Wonders about the chaos and constraints of developing an application game.
On 5 December 2018, during the Europeana Network Association AGM, we will be celebrating our 10th anniversary and the European Year of Cultural Heritage at the Technisches Museum Wien in Vienna, Austria. Today, we’re delighted to announce the first of the conference details.
With discussions centred on digital transformations, it's important that we also focus on one important factor: the digital. Europeana is doing just that with the introduction of GLAM tech, a series about thought-leadership and innovation for the GLAM world.
Learning how to share to, build upon, and research with Wikidata were the key lessons from EuropeanaTech 2018. As more cultural organisations proactively engage in freely licensed structured data, Europeana is helping network members gain skills.