The Enrich Europeana platform aims to make it possible for users to transcribe and enrich a wide variety of digital heritage collections. In this guest post, Ting Chung of the Austrian National Library - a project partner in Enrich Europeana - gives us an update on the launch of the project’s new crowdsourcing tool for transcribing, annotating, and georeferencing historical documents.
The Europeana Common Culture project aims to improve the content from Europeana’s national aggregators, as well as support their collaboration and deliver a rich programme of events focused on building capacity in the cultural sector. In this guest post, Larissa Borck from theSwedish National Heritage Board - a Common Culture project partner - discusses their open-access webinar series, ‘Open GLAM now!’, which explores how museums and cultural heritage institutions can open up to audiences with the help of digital data and media.
With the new Europeana Newspapers collection, Europeana Collections gives access to hundreds of newspaper titles and millions of newspaper pages. Today, Clemens Neudecker tells us all about how the collection was put together, and what it can be used for.
With the new Europeana Newspapers thematic collection, Europeana Collections gives access to hundreds of newspaper titles and millions of newspaper pages, spanning four centuries and 20 countries from across Europe.
The first Europeana website went live ten years ago today - on 20 November 2018. Today, in a special video, Harry Verwayen, Executive Director of the Europeana Foundation says thank you to everyone who is or has been involved in the journey so far.
As the technological capabilities to digitise cultural objects in 3D increases, so too does the value of these data sources for architects, designers, and video game creators. The real challenge lies in making 3D cultural heritage easily accessible and reusable for those audiences. That is precisely the challenge that the V4Design project is taking on.
We speak to Yoan Fanise, creative director and co-founder of (the independent video game development studio) Digixart about the launch of the moving WW1 video game 11-11: Memories Retold and the importance of highlighting the differing and personal aspects of historical events.
Evidence of the transformative nature of digital is becoming increasingly prevalent, with the digitisation of cultural heritage allowing new ways for cultural objects to be shared and used. But how does this technological shift affect cultural heritage, its societal role and the ways in which cultural identity evolves?