Hack4Europe! Poland, 7-8 June 2011, Poznan
Winner in the category 'Greatest commercial potential'
Finalist at the Digital Agenda Assembly, June 2011, Brussels
Developed by The SaveUp Team
Tomasz Grzywalski, , iTraff Technology, tomasz.grzywalski(at)itraff.pl
Jakub Jurkiewicz, iTraff Technology, jakub.jurkiewicz(at)itraff.pl
Jakub Porzuczek, iTraff Technology, jakub.porzuczek(at)itraff.pl
Marcin Szajek, student at the Poznan University of Technology, szajek(at)programa.pl
How many times have you been in an art museum without knowing anything about the paintings you were looking at? Imagine you could take a photo of any painting and get the description of the painting in a matter of seconds! And what if you could translate the description to any of the EU languages? And even have it read out loud for you? You can do this all with the Europeana dataset and the Art4Europe project!
Europeana Field Game
Winner in the category 'Most innovative app'
Piotr Kaleta and Zbigniew Tenerowicz
A community driven geotagging of Europeana content. The user can "drag" and pin elements (Europeana items) to a location and see elements pinned to a location by other users. The game encourages geo-tagging by introducing quests and allowing interaction with other users. The geo-tags created by the players can be used later on to suggest interesting Europeana content based on location data.
Winner in the category 'Social Inclusion' and winner of the 'Audience award'
Bartosz Indycki and Dariusz Walczak
A simple educational application for kids and adults based on well-known memory games. Users search for two exactly matching pictures and, once found, they can read about the pictures' content. Users can create their own quiz and share it with friends on Twitter, Facebook or Buzz. The quiz content comes from Europeana and is filtered by the quiz creator. Pupils and friends can compete and fight for the best place on the leader board – the fastest friend wins!